Yoshi's Island 1 is the first level on Yoshi's Island in Super Mario World, and the first level of the game. Though it is possible to beat the game without playing this level, it is the only way to reach the Yellow Switch Palace and to activate the yellow ! Blocks. Rexes are the most common enemies in Yoshi's Island 1. The level has a grassland theme.
Overview[edit]
Pipe Cannon.
A Koopa without a Shell, sliding down a hill, is at the start of the level. The first Dragon Coin is found here as well, and soon after, a Banzai Bill is shot towards the player, followed by the first Rex. A winged ? Block yields a Super Mushroom. After a couple of more Rexes and the second Dragon Coin, a Super Mushroom pops out of a bush when the player passes. Just after another Rex, the player reaches a blue Warp Pipe containing a Jumping Piranha Plant. Only the Pipe to the right can be entered, but first the Rotating Blocks have to be destroyed, which is not possible when Mario or Luigi are in their small form. Slipping into the Pipe brings the player to a small area underground. The first ever regular Coins of the game can be found here, as well as the third Dragon Coin. To reach the latter, the player has to destroy the Rotating Blocks again. Leaving the room causes the player to be shot out of the Warp Pipe and right through the Midway Gate. When choosing not to use the underground way, the player finds another Jumping Piranha Plant and Rex.
The Message Block ahead provides information about using the Item Storage. After a series of Rexes, the fourth Dragon Coin can be found on top of a hill; the hillside allows the player to slide down and defeat the oncoming Rex. If Mario or Luigi are in their big form, ducking right after sliding is recommended, because there is another Banzai Bill. Soon after, the player reaches another Message Block, telling them about picking up and throwing a Shell. The player can use this hint exactly at this point: they can pick up the Red Shell ahead and throw it up to hit the Rotating Block which releases a 1-Up Mushroom. The 1-Up Mushroom moves over the clouds above and finally falls down to the right. Having the yellow ! Blocks activated is useful here to catch the 1-Up Mushroom as it drops. A bit further, the player finds a ? Block which contains a Super Mushroom or a Fire Flower, depending on Mario or Luigi's current form. After another Banzai Bill and a Jumping Piranha Plant, the fifth and final Dragon Coin can be found, followed by the Giant Gate. This, however, is protected by a Chargin' Chuck, the first in the game. When not stomped on, the Chargin' Chuck does not move, instead continually jumping up.
Dragon Coins[edit]
Dragon Coin 1: Next to the slanted platform with the Koopa without a Shell.
Dragon Coin 2: Next to the set of three slanted platforms.
Dragon Coin 3: In the underground area, under three Rotating Blocks. Requires a Spin Jump.
Dragon Coin 4: On top of a bigger set of three platforms.
Dragon Coin 5: Just before the Giant Gate, next to a green Pipe.
Enemies[edit]
Koopa without a Shell: 1 (blue)
Banzai Bill: 4
Rex: 18
Jumping Piranha Plant: 3
Clappin' Chuck: 1
Names in other languages[edit]
Language
Name
Meaning
Japanese
ヨースターとう コース1 Yōsutā Tō Kōsu 1
Yo’ster Isle Course 1
Spanish
Isla de Yoshi 1
Yoshi's Island 1
French
Ile de Yoshi 1
Yoshi's Island 1
German
Yoshi-Insel 1
Yoshi Island 1
Chinese
耀东岛 1 Yàodōngdǎo 1
Yoshi's Island 1
Gallery[edit]
Mario after using a winged ? Block.
Super Mario Worldlevels
Yoshi's Island
Yoshi's House • Yoshi's Island 1 • Yellow Switch Palace • Yoshi's Island 2 • Yoshi's Island 3 • Yoshi's Island 4 • #1 Iggy's Castle
Donut Plains
Donut Plains 1 • Donut Secret 1 • Donut Secret House • Donut Plains 2 • Green Switch Palace • Donut Ghost House • Top Secret Area • Donut Secret 2 • Donut Plains 3 • Donut Plains 4 • #2 Morton's Castle
Vanilla Dome
Vanilla Dome 1 • Vanilla Secret 1 • Vanilla Dome 2 • Red Switch Palace • Vanilla Ghost House • Vanilla Dome 3 • Vanilla Dome 4 • Vanilla Secret 2 • Vanilla Secret 3 • Vanilla Fortress • #3 Lemmy's Castle
Twin Bridges
Cheese Bridge Area • Soda Lake • Cookie Mountain • Butter Bridge 1 • Butter Bridge 2 • #4 Ludwig's Castle
Forest of Illusion
Forest of Illusion 1 • Forest of Illusion 2 • Blue Switch Palace • Forest of Illusion 3 • Forest Ghost House • Forest of Illusion 4 • Forest Secret Area • Forest Fortress • #5 Roy's Castle
Chocolate Island
Chocolate Island 1 • Choco-Ghost House • Chocolate Island 2 • Chocolate Secret • Chocolate Island 3 • Chocolate Fortress • Chocolate Island 4 • Chocolate Island 5 • #6 Wendy's Castle
Valley of Bowser
Sunken Ghost Ship • Valley of Bowser 1 • Valley of Bowser 2 • Valley Fortress • Valley Ghost House • Valley of Bowser 3 • Valley of Bowser 4 • #7 Larry's Castle • Back Door • Front Door
Star World
Star World 1 • Star World 2 • Star World 3 • Star World 4 • Star World 5
Special Zone
Gnarly • Tubular • Way Cool • Awesome • Groovy • Mondo • Outrageous • Funky
Retrieved from 'https://www.mariowiki.com/index.php?title=Yoshi%27s_Island_1&oldid=2890321'
Yoshi Discord
Yoshi IRC
Japanese Speedrunning Wiki
Japanese Records Page
★ Beginner's Guide (start here if you are new) ★
Tutorials
Any% Warpless/Warps - W1 - In Depth - 2016
Any% Warps - Level by level - W1/2 - 2014
Basics
Advanced
Miscellaneous
World Records
Any% - 2:38.89 - akasatana
Warps - 1:35:43 - saku_ghd
Warpless - 1:41:03 - saku_ghd
100% - 2:23:22 - saku_ghd
Tool Assisted Speedruns (TAS)
Warps - 1:33:40
Warpless (Theory TAS) - 1:41:15
100% - 1:59:35
100% (Old Theory TAS) - 2:28:22
Games Done Quick
Other
Yoshi's Island 6-4 Game
Any% Warpless
Info
Timing:
Start: On new file select.
End: On the last input when the last text box is advanced after Bowser is defeated.
Note: The US version of the game has 2 text boxes here, while the Japanese version only has 1.
Bans:
Useful Page:
Any% Warps
Info
Timing:
Start: On new file select.
End: On the first frame of the Bowser explosion.
Bans:
Useful Pages:
100%
Info
Timing:
Start: On new file select.
End: When the last completed level card flips over.
Note: When the run is completed, a score check of all the worlds is usually done to confirm that all the levels have a score of '100', though it is not required.
Bans:
The Japanese community also bans resetting the console, except after beating Bowser.
Required:
A score of 100 on all levels (including Extras).
Useful Pages:
Any% Credits Warp
Info
Timing:
Start: On new file select.
End: When the screen completely fades to black (before the credits start).
This category has no restrictions other than the Universal Bans.