Yoshi's Island 1-7 Key
World 1 is the first world of Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. The world contains eight normal levels and two secret levels. Its extra level is Extra 1: Poochy Ain't Stupid, and its secret level is Secret 1: Exercise in the Skies. The world's theme is a grassy plain in spring.
Levels of World 1[edit]The following is a list of each level in World 1. Make Eggs, Throw Eggs[edit]This level is an easy course that teaches the player some things about the game. The level features Shy-Guys, Fly Guys and the Chomp Rock. Watch Out Below![edit]The second level is easy too. However, at the beginning, Yoshi must run quickly because Incoming Chomps will fall down and create holes in the ground. This level also introduces the transformation of Yoshi into a Helicopter. The Cave Of Chomp Rock[edit]This level takes place inside a cave containing many Nipper Plants and Chomp Rock. The level also features a Minigame room. Burt The Bashful's Fort[edit]The first fort is an easy level. At the beginning Yoshi must be careful because some walls can fall down and squash him when Yoshi runs past them. The level features the Burts, Lava Bubble and much more. The boss of the fort is Burt the Bashful, a giant Burt who jumps very high. Yoshi must throw eggs at him to defeat him. Hop! Hop! Donut Lifts[edit]This level is slightly harder than the previous four because it is an auto-scrolling level, so Yoshi must follow the path to get to the end. The level features the Donut Lifts as says the name, which fall if Yoshi stands on them for too long. Shy-Guys On Stilts[edit]This is an easy level with many Shy-Guys on Stilts. This special kind of Shy-Guy cannot be swallowed by Yoshi when on their stilts. This level contains two dark cave areas. At the end, a 1-Up balloon will appear. Touch Fuzzy, Get Dizzy[edit]This is a forest level with a Minigame Room and many Fuzzies. It also features the extremely rare Melon Bug that helps Yoshi to defeat enemies like Tap-Taps. Salvo The Slime's Castle[edit]This is the first castle of the game. It is an easy level, however Yoshi must be careful with the spiked platforms and the rotating cylinders. The boss is Salvo the Slime, a giant Lemon Drop. Yoshi has to throw eggs at it to defeat it. Poochy Ain't Stupid[edit]This is the first 'extra' level in the game. The main focus of it is Poochy, who Yoshi must ride on to get past the level. If Yoshi falls off of Poochy, he'll fall into lava and lose a life. Exercise in the Skies[edit]Available only in Super Mario Advance 3: Yoshi's Island. This is the first secret level in the game. As the name implies, Yoshi will have to traverse through cloud platforms and other types of airborne terrain most of the time. Bonus-1[edit]Collecting 800 points (700 in the remake) will unlock Flip Cards to play anytime.
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World 3-3: Harry Hedgehog's Labyrinth. This page contains all 5 Flower Locations, all 20 Red Coins, and a 30 Star walkthrough for World 3-3: Harry Hedgehog's Labyrinth. Grab the Grinder with your tongue. Sep 03, 2007 Super Mario World 2 - Yoshi's Island Part 7 1-7: Touch Fuzzy, Get Dizzy (100 Points) - Duration: 2:55. Minoru Leonardo: No Commentary Gaming 10,065 views.
The Cave Of Harry Hedgehog is level six of World 3 in Super Mario World 2: Yoshi's Island and Yoshi's Island: Super Mario Advance 3. The main part of the level is a large, expansive cave, covered with crystals and mushrooms. The cave's entrance is a jungle-styled area with several Grinders, along with two entrances to the cave, one being below, and one on top that leads to a key. The level focuses on finding a key which is needed to unlock a locked door leading to the final section of the level. As the name of the level implies, Harry Hedgehogs are found, along with Little Mousers and Lantern Ghosts are other common enemies. Overview[edit]Brown Yoshi will start out near a bunch of small trees, with Grinders waiting for Yoshi to throw bombs and Needlenoses at him. Yoshi can use these trees as platforms, as he can jump on top of them and then, jump from on to another, to reach the entrance on the top. The trees get progressively taller, so, Yoshi must jump on top of them near the beginning of the stage. This entrance will lead Yoshi to a small room, where he will find four Red Coins, a Flower, and a Key. He must then use a spring ball to reach a tall platform leading to the cavern. He can find a tulip in this platform. Next, Yoshi will have to explore the cave, using many platforms, where Little Mousers and Harry Hedgehogs try to hinder the dinosaur. In the bottom of the cave, Yoshi will find a corridor, which is where the main entrance outside the cave leads to, with many Little Mousers, with some of them holding eggs, along with mushroom platforms, and a red watermelon in the ceiling. Progressing through the level, Yoshi will find a blue mushroom with a Winged Cloud, which, when hit, will cause stairs to appear, leading to another tall platform, with Red Coins, a Flower, a red watermelon, and two Harry Hedgehogs. Yoshi will eventually find a Chomp Rock, which he can use to defeat enemies in his way, as he rolls it down the cave. At the bottom, Yoshi must use this Chomp Rock to reach a bunch of small, tall platforms leading to an area where he can find a pipe spawning Shy-Guys, and a Winged Cloud that can cause a Beanstalk to appear. This will help Yoshi reaching a morph bubble, which can turn him into Mole Tank. In this form, he must dig through the dirt, in a maze-like structure, while searching for red coins and a Flower. He will quickly find a Yoshi Block, which will turn him back into his normal form. Yoshi must now use a spring ball to reach a bunch of tall mushroom platforms, the first one with a Lantern Ghost. Here, he will simply find red coins and a flower. Getting past the pipe spawning Shy-Guys, Yoshi must simply follow the path, dealing with Harry Hedgehogs, Little Mousers and Lantern Ghosts. Yoshi will also find a pipe spawning Lantern Ghosts. If he enters this pipe, he will be taken to a bonus area, with a ! Switch that can cause several coins to appear, along with a line of ! Blocks leading to a Flower and the exit. Outside of this bonus area, Yoshi will have to use the key he collected early in the stage to open a locked door; this door will lead him to an open area outside the cave. Yoshi must follow the path to find the goal. Enemies[edit]Names in other languages[edit]
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